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1. [Proposal] Change inheritance upon player death - in Assembly Hall [original thread]
If a bunch of corps have assets in stations like this that aren't worth getting, it has to generate unneeded database calls whenever the corp looks at assets. Fixing this would help corps tidy things up a bit.
- by Project 001 - at 2009.11.06 00:45:00
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2. [Proposal] A change to tanking mechanic. - in Assembly Hall [original thread]
Originally by: Neriel Odershank Edited by: Neriel Odershank on 01/07/2009 21:07:43 Originally by: Laechyd Eldgorn hmm no? current system is fine except active tanking sucks compared to monster buffer? And why not? Your sen...
- by Project 001 - at 2009.07.01 22:38:00
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3. [proposal] Add implants to pod killmails - in Assembly Hall [original thread]
Not supported. We have too much focus on killmails as it is. They serve as unnecessary epeen vehicles, and a way too valuable source of intel. The contents of my head should be private to me alone. Once you shoot a human head with a 1400mm project...
- by Project 001 - at 2009.07.01 22:36:00
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4. EOS, change its bonus. - in Assembly Hall [original thread]
Either the Eos, or information warfare, or possibly both need some adjustments.
- by Project 001 - at 2009.06.29 22:46:00
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5. [Proposal] Make cloaked ships in corp/fleet visible to one another - in Assembly Hall [original thread]
This would be a great addition, and really help coordinate SBs and recon ships. Even if just the bracket appeared, and the ship remained cloaked it would be usable.
- by Project 001 - at 2009.06.29 22:41:00
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6. Yo lets fix the undock point on certain stations - in Assembly Hall [original thread]
Considering the amount of stupid docking games I've had to suffer through, I'd support: 1. A way to see which ship-types (not pilots) are sitting on the grid with the station. A window, if you'd like along with 2. All stations dump you outside ...
- by Project 001 - at 2009.06.25 19:49:00
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7. [proposal] WH space shows no local is win, now lets bring it to 0.0! - in Assembly Hall [original thread]
Let 0.0 alliances anchor a scanning array at POS that provide local intel for that alliance only in that system. The array must sit outside of the pos, and has low shield HP and massive armor HP, allowing it to be the target of smaller gangs who w...
- by Project 001 - at 2009.06.15 22:02:00
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8. [Proposal] Covert cyno's in high sec - in Assembly Hall [original thread]
Supported
- by Project 001 - at 2009.06.14 18:37:00
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